How Tinker Became Overpowered: Hero Changes After Patch 7.30
The Dota 2 community recently witnessed a significant update that altered several heroes. Some became stronger, while others weaker. Take Tinker, for instance; he’s now on the upswing. In recent months, this hero hasn’t been very popular, and his win rate wasn’t impressive. However, the situation has changed. But how should you play the new Tinker?
Despite the changes to Tinker’s abilities, the win rate dropped significantly with the 7.30 update. It reached an all-time low, but there are logical explanations for this drop.
Next, we’ll explain how to play him effectively without compromising your performance.
Tinker no longer has March of the Machines, making farming less efficient. However, you can still use him in the mid lane because of his more active gameplay. If guided and leveled correctly, Tinker can be an extremely impactful midlaner. He can dominate and handle side lanes starting from level 6.
Laning: Before the update, Tinker struggled with XP gain. This was because he used to leave March of the Machines and move away. But now, the situation has drastically changed. At level 12, he can move around the map quickly without any problems. Tinker also benefits from stacking ancients and farming with his new abilities.
Fights: Tinker still isn’t meant for direct fights, but he can hold his own. Thanks to the Defense Matrix, he blocks incoming damage and reduces the duration of stuns. Any unfavorable effects, especially weaker ones, are easily negated. With his newfound mobility and the ability to teleport to structures, Tinker can handle other mobile heroes, making heroes like Spectre less threatening.
Build: If you’re playing Tinker as a midlaner, there’s no need for significant changes. You’ll want a Blink Dagger and, preferably, regular Boots of Speed. With these, he’ll farm more efficiently. Purchasing extra Travel Boots or the Shard is not mandatory. Tinker now has an extra slot in his backpack, where you can place items like Aether Lens, Bloodstone, or other active items that synergize well.
In summary, Tinker is a capable midlaner who deals decent damage and has become more mobile. However, his farming speed has decreased significantly.
Previously, Tinker wasn’t often used as a support, but after the 7.30 update, it’s his most profitable position. Whether on position four or five, he excels in his tasks.
In the lane, it’s better to utilize Tinker’s rockets. They deal significant damage to both the core and the support. If your hero is well-leveled, the Defense Matrix can also be beneficial in this position.
You can opt for a bootless build for Tinker as a position four. This allows him to build a Soul Ring. With careful planning, you can even position him in other support roles. He can serve as a savior, a ganker, and even contribute significant damage. Releasing Tinker against enemy supports is a great idea.