Patch note for Vanguard from December 7, 2021

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    Of course, they will add all the innovations that I reviewed on the channel earlier.

    Weapon rebalancing:

    – 7-round mags: now realistically 7
    – M1 Garand: reduced recoil
    – Type 99: reduced scope sway, faster scope entry, kills with 1 bullet to the chest
    – 3-bar: faster scope entry
    – Kar98: small caliber still can kill with a single bullet to the chest
    – Exploding ammo on snipers: reduced range
    – Revolver: less damage now reduces range instead of damage
    – All shotguns: Shotguns and Jackans (faster aiming and reduced headshot multiplier) Birdshot (lowered headshot multiplier) )

    Fixes:

    – Point-blank shooting has been fixed in many places
    – Invisible weapons have been fixed when loading the game
    – Camouflages on the shield show normally
    – Napalm has been fixed and now you will know exactly where the fire is
    – Now there will always be a whistle when calling attacking dogs
    – Fixed the cipher, now a bug for endless dogs No. He also has a kulan twice as long
    – In general, the killstreaks will no longer flicker and will look better
    – Fixed holes in the maps and spawns on Shipment
    – ​​Clan invites have been fixed
    – Improved the stability of the connection in the lobby
    – Server Snapshot Error has also been fixed
    – B Campaigns removed bugs
    – Dark Aether can now be used
    – Enhancer: Shotgun reload animation with 10 rounds now works properly, and weapons without enhancement now show properly
    – Removed map vulnerabilities in zombies so you don’t sit in walls

    Other changes:

    – Gunsmith: you can save your builds, weapon view has been changed
    – Snipers now earn more experience
    – On the 3-line, you now need to get 100 prone kills, not bloodthirsty ones
    – Artillery now raises less smoke, which improves visibility
    – Damage indicator when you are in a flamethrower costume
    – It is now easier to identify a friendly Goliath
    – If the double experience event is running, you will be warned not to use the token

    PS: not a word about camouflages on STG and M1, but I think that integration will fix them