OVERTHROW 3.0 (Dota 2) update dated 4.02.2024

Table of Contents

    OVERTHROW 3.0 patch 2.4.1.0

    [updates title=”GENERIC” type=”” color=”” ctext=”uppercase”]

    • Vision radius, magic damage on hit and hp/mana on kill upgrades removed
    • Added a rare “Status resistance on disable” upgrade (5% for 5s per stun/hex/root, stacking independently)
    • Flat status res moved down to common and reduced from 9% –> 5%
    • Attack range and cast range upgrades combined
    • Physical and Magical Shield upgrades increased from 350 –> 500
    • Universal Shield upgrade increased from 700 –> 1000
    • All Shield upgrade cooldowns increased from 3 –> 8 and regen per second increased from 10% –> 20%
    • Mana burned on hit upgrade increased from 10 –> 12
    • Cleave damage upgrade increased from 30% –> 40%
    • Projectile speed upgrade increased from 300 –> 350
    • Burn aura upgrade’s damage increased from 50 –> 60
    • Critical strike upgrade’s chance increased from 20% –> 22%
    • Item cooldown reduction upgrade increased from 12% –> 13%[/updates]

    [updates title=”AXE” type=”” color=”” ctext=”uppercase”]

    • Fixed Battle Hunger’s movement slow upgrade being -5 instead of +5
    • Battle Hunger’s cooldown & manacost/movement slow upgrade now has a max count of 10[/updates]

    [updates title=”BATRIDER” type=”” color=”” ctext=”uppercase”]

    • Firefly’s damage per second upgrade decreased from 45 –> 35
    • Firefly’s radius upgrade decreased from 60 –> 55[/updates]

    [updates title=”BLOODSEEKER” type=”” color=”” ctext=”uppercase”]

    • Blood Mist’s radius upgrade decreased from 30 –> 25[/updates]

    [updates title=”BRISTLEBACK” type=”” color=”” ctext=”uppercase”]

    • Quill Spray’s radius upgrade decreased from 25 –> 20
    • Quill Spray’s base damage upgrade decreased from 9 –> 7
    • Bristleback’s back damage reduction upgrade decreased from 3% –> 2.5%
    • Bristleback’s side damage reduction upgrade decreased from 3% –> 2.5%[/updates]

    [updates title=”LONE DRUID” type=”” color=”” ctext=”uppercase”]

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    • Spirit Bear’s bear hp upgrade decreased from 700 –> 500
    • True Form’s bonus hp upgrade decreased from 700 –> 500[/updates]

    [updates title=”MEDUSA” type=”” color=”” ctext=”uppercase”]

    • Split Shot’s outgoing damage upgrade no longer has a max count
    • Removed Mana Shield’s damage per mana upgrade[/updates]

    [updates title=”MUERTA” type=”” color=”” ctext=”uppercase”]

    • The Calling’s damage upgrade decreased from 25 –> 20
    • The Calling’s radius/hit radius upgrade decreased from 30/10 –> 20/7[/updates]

    [updates title=”OMNIKNIGHT” type=”” color=”” ctext=”uppercase”]

    • Purification’s heal/damage upgrade decreased from 50 –> 45
    • Purification’s radius upgrade increased from 30 –> 35
    • Repel’s cooldown & manacost upgrade decreased from 7% –> 6%
    • Hammer of Purity’s bonus base damage upgrade decreased from 6% –> 5%[/updates]

    [updates title=”FIXES” type=”” color=”” ctext=”uppercase”]

    • Fixed a bug that would cause the game to not end when a team reached the kill goal
    • Fixed Astral Spirit’s movement speed[/updates]