dota 2: update for 25 June 2024

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    Patch 7.36c is out now. You can check out the patchnotes here.

    Additionally, a few bugs were fixed over the last several days:

    • Fixed taunts being unequipped when changing facets
    • Fixed a crash related to Block of Cheese
    • Fixed a crash when creating items with self-restoring charges in custom games
    • Fixed Abaddon and Nyx Assassin not avoiding damage properly
    • Fixed Bloodseeker’s Sanguivore healing for less than intended
    • Fixed Bristleback’s Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
    • Fixed Clinkz’s Aghanim’s Scepter not increasing Skeleton Archer health
    • Fixed Clinkz’s Burning Barrage first attack not benefitting from Tar Bomb
    • Fixed Crystal Maiden’s Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite’s backswing animation
    • Fixed Dark Seer’s Level 10 Talent Wall of Replica Illusion Damage not working correctly
    • Fixed Drow Ranger’s Precision Aura occasionally causing client crashes
    • Fixed Earthshaker’s Level 15 Talent Fissure Range not increasing Fissure range
    • Fixed Io’s Overcharge granting slow resistance without Aghanim’s Shard
    • Fixed Marci’s Special Delivery working on illusions of Marci
    • Fixed Marci’s Level 10 Talent Rebound Cast/Jump Range not increasing cast range
    • Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
    • Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
    • Fixed Monkey King’s Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
    • Fixed Morphling’s Ebb showing incorrect item cooldowns
    • Fixed Morphling’s Flow reducing cooldowns by too little
    • Fixed Morphling’s Morph permanently stealing Axe’s One Man Army
    • Fixed Phantom Assassin’s Blur range radius indicator using old values
    • Fixed Phantom Assassin’s Blur with Aghanim’s Scepter changing the vanish buffer duration
    • Fixed Phoenix’s Dying Light dealing less damage than intended
    • Fixed Phoenix’s Fire Spirits attack speed slow not using updated values
    • Fixed Primal Beast’s Trample occasionally causing client crashes
    • Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
    • Fixed Rubick sometimes being able to steal Timbersaw’s old Second Chakram ability
    • Fixed Shadow Shaman’s Aghanim’s Shard Serpent Wards sometimes expiring prematurely
    • Fixed Shadow Shaman’s Hex not being disabled by Disable Help
    • Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
    • Fixed Snapfire + Ricochet II + Lil’ Shredder dealing less damage than expected
    • Fixed Snapfire + Ricochet II + Revenant’s Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
    • Fixed Snapfire’s Ricochet II attacks being able to miss
    • Fixed Spectre’s Aghanim’s Shard Active component sometimes not updating to the correct values
    • Fixed Templar Assassin’s Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
    • Fixed Terrorblade’s Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
    • Fixed Treant Protector’s Sapling occasionally causing friendly units to get stuck on the Sapling Tree
    • Fixed Underlord’s Abyssal Horde minions not attacking if the “Summoned Unit Auto Attack” setting was turned off
    • Fixed Venomancer’s Plague Wards attacking while their carrier is invisible to the target
    • Fixed Venomancer’s attached Plague Wards not triggering aggro
    • Fixed Visage’s Familiars having various issues
    • Fixed Witch Doctor’s Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
    • Fixed Facet Selection in Ability Draft occasionally picking an unintended facet