Warzone 2.0 & Modern Warfare II season 1 patch note

Table of Contents

    The developers sincerely congratulate the players on the long-awaited event – the launch of the first season of Call of Duty: Modern Warfare II, which included the release of Call of Duty: Warzone 2.0 and the brand new DMZ mode for the series.

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    They once again remind the audience that this season the game will be able to please fans of the franchise with a lot of exciting content, an important part of which will be the Battle Pass. You can see the roadmap for this season above.

    According to representatives of the Infinity Ward studio, communication with the public on issues related to Call of Duty: Warzone 2.0 will be handled by Raven Software in the future, but this does not mean at all that the Ravens will be responsible for creating updates for the new part of the royal battle, so when they publish some patchnote, you should not be scared.

    Anti-cheat system “RICOCHET”

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    The launch of Call of Duty: Warzone 2.0 comes with a built-in system to combat cheating, so, according to the developers, the chance of encountering cheaters during a match is minimal. Let’s hope so.

    Battle Pass

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    A new era of “Call of Duty”, and, therefore, a new model for providing content to players. Now, instead of the usual linear progression system, you will have the freedom to choose the items you need from the battle pass. Unlocking the skin you want will become much easier, as now you are making a plan to achieve rewards, and these are not “empty” words.

    The updated Battle Pass will be a vast map consisting of interconnected sectors, each of which contains five items. To open them, you will need certain pass tokens, which can be earned simply by playing any multiplayer mode from Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0, respectively.

    Weapon

    At the start of this season, the developers offer a fair selection of three new weapons, one of which is sure to suit your style of play. Do you want a mobile and fast-firing submachine gun? Then you should pay attention to BAS-P. Do you like to shoot from a sniper rifle at long distances? Please, Victus XMR will wait for the right moment in the kits section. Or maybe you prefer automatic rifles with a high level of recoil control? In this case, your choice is M13B.

    In order to gain access to them, you just need to reach the required level of progress in this season’s Battle Pass and complete a certain task.

    Progression

    Now you can overcome the value of 55 levels, and thanks to this, get prestige rewards. The seasonal progression will not be reset.

    New weapon

    Victus XMR: Sniper Rifle

    New free weapon unlocked with the Battle Pass. It is one of the awards of the “A15” sector.

    According to the developers, this sniper rifle is by far the most long-range among those available in the game, so they believe that it will become a favorite on Al Masra.

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    BAS-P: Submachine gun

    New free weapon unlocked with the Battle Pass. It is one of the awards of the “A6” sector.

    The developers considered it unnecessary to tell anything about this submachine gun. Let’s stand in solidarity with them.

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    M13B: Automatic rifle

    Can be accessed either by purchasing the appropriate set from the in-game store, or by completing the required unlock task.

    They didn’t even attach pictures. But we found.

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    Weapon balance

    Automatic rifles

    Increased crosshair flinch at long range

    Kastov 545

    – Increased aiming speed

    – Improved the visual part of the front sight

    Kastov-74u

    – Aiming speed reduced

    – Increased spread when firing from the hip

    M4

    – Reduced spread when firing from the hip

    M16

    – Increased rate of fire

    – Reduced spread when firing from the hip

    – Recoil recenter misalignment speed has been increased

    – General shooting improvement

    – Increased movement speed in the scope

    – Increased movement speed when strafing

    – Reduced recoil for semi-automatic fire mode

    – Reduced damage for semi-automatic fire mode

    STB 556

    – Reduced damage for close range

    – Reduced the speed of the transition from sprint to fire (Sprint to fire)

    » Combat Rifles «

    FTac Recon

    – Aiming speed improved

    – Five-round magazine: improved speed and weapon handling

    – Increased crosshair flinch caused by bullet hits

    – Spread when firing from the hip has been reduced

    SO-14

    – Increased recoil when firing from the hip while auto fire is on

    Pistols

    Improved crosshair flicker at short distances

    machine guns

    Improved crosshair flicker at long range

    Infantry rifles

    SA-B 50

    – Slightly increased crosshair flinching

    SP-R 208

    – Significantly increased flinching of the sight

    Shotguns

    Improved crosshair flicker at short distances

    Lockwood 300

    – Reduced damage range

    Bryson 800

    – Damage at close range has been increased

    – Spread when firing from the hip has been increased

    Submachine guns

    Improved crosshair flicker at long range

    FFS Hurricane

    – Sight movement speed has been increased

    – Increased head damage

    – Increased damage range

    Minibak (MINIBAK)

    – Movement speed has been reduced

    – Damage range has been reduced

    – Aiming speed has been reduced

    – Spread when firing from the hip has been increased

    PDSW 528

    – Movement speed has been increased

    – Damage range has been increased

    – Aiming speed has been increased

    – Spread when firing from the hip has been reduced

    – The following modules have been added:

    • 1mW Artemis Laser
    • 1mW Quick Fire Laser
    • Accu-Shot 5mW Laser
    • VLK LZR 7mW
    • 7mW Canted Laser
    • Schlager ULO-66 Laser

    VEL 46

    – Increased damage range

    Sniper rifles

    Signal .50

    – Fixed attributes on the following trunks:

    • 21.5″ Fluted Fifty
    • 23.5″ SA Fifty-H7

    Weapon bug fix

    Fixed an issue with the “Schlager TTF3 Riser ammo comb” module for the STB 556 automatic rifle

    Dropshot exploit fixed

    Fixed an issue with using bipods on weapons

    Fixed an issue with incendiary damage

    Operatives

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    Zeus | Faction “KorTac”

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    Zeus is the founder of the counter-terrorist group Thunder, engaged in hunting down members of Al Qatala.
    Available automatically with the purchase of this season’s Battle Pass.

    Equipment update

    Balance

    Reduced critical damage multiplier for heavy tanks (from 1.6 to 1.25)

    The damage taken by a tank when hit by a PILA missile launcher has been reduced from 30% to 25%
    The damage dealt to a vehicle when another vehicle explodes has been reduced (the percentage of this change depends on the type of vehicle)

    Fix bugs

    Fixed an issue that occurred when exiting RHIB.
    Now, when you leave the RHIB, your operative stays in the boat. You will no longer be sent overboard when the boat is moving.

    Fixed a “vehicle-on-vehicle” bug that caused vehicles to fly apart on collision, literally.
    Fixed a problem with the car’s camera that appeared after repairing a wheel.

    Multiplayer

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    Cards

    The much-loved Call of Duty: Modern Warfare (2019) map, Shoot House, is now available in Call of Duty: Modern Warfare II multiplayer.

    Maps for large-scale battles

    Fixed grass textures on Sarrif Bay map

    Fixed some stretched textures on the map “Santa Seña”

    Various fixes for exploits and bugs on maps for large-scale battles

    Standard Maps (6v6)

    Fixed issues with shooting through objects

    Improved lighting in the barracks on the Al Bagra Fortress map

    Fixed some locations where it was not possible to deploy cover

    General exploit fixes

    Modes

    “Tier 1” (“Hardcore”) mode has been added to multiplayer

    Special Operations

    General additions and improvements

    Mission “Defender: Mt. Zaya – Modified” is available in the game

    The mission “High Ground” is available in the game

    Fixed an issue that resulted in players being unable to revive a teammate if they were near an ammo crate

    Now stars are awarded for collecting data. For each intel two stars.

    Story Campaign

    General Improvements

    Fixed an issue that could cause the player to get stuck in the elevator during the “Countdown” mission

    Fixed a bug due to which the sequence did not start in the second half of the Kill or Capture mission

    Equipment

    A drilling charge will be guaranteed to kill an enemy with a shield if this drilling charge is attached to it.

    Killing streak

    Cluster mines are now attached to all vehicles.

    Interface (UI/UX)

    Added statistics to the game.

    The business card menu has been updated to show tasks.

    Added a “Customize” tab that allows you to customize the loading screen.

    Warzone 2.0

    PLAYLISTS

    battle royale

    Loners

    – Maximum number of players: 150 pieces

    – Assimilation*: disabled

    deuces

    – Maximum number of players: 150 pieces

    – Assimilation*: replenishment

    Fours

    – Maximum number of players: 152 pieces

    – Assimilation*: replenishment

    Third person mode

    – Team size: 3 players

    – Maximum number of players: 150 pieces

    – Assimilation*: replenishment

    Destabilization (Unhinged)

    – Team size: 3 players

    – Maximum number of players: 150 pieces

    – Assimilation*: up to 6 players per team

    * In DMZ and special modes based on the classic battle royale experience, players have the opportunity to team up with opponents during the match into larger squads.

    Modes

    Warzone 2.0 Season 1 Patch Note &Amp; Modern Warfare II

    battle royale

    Classical

    – Best in class. Land on Al Mazra to experience all the new features of Call of Duty: Warzone 2.0.

    Third person mode

    – For the first time in the history of Warzone, a third-person mode will appear. It will follow all the basic rules of the main version of the royal battle, however, despite this, the third-person view will give you a completely new feeling and, accordingly, the gaming experience. What works in normal mode in terms of tactics is most likely not feasible here due to more extensive visibility options.

    The third-person mode will rotate weekly during the first season.

    Destabilization (Unhinged)

    – Overcome squad limits by using assimilation to increase your squad size to 6 players! Alliances in this game mode are fragile, and at any moment you can find yourself out of the game.

    DMZ

    general information

    – Team size: 3 players

    – Maximum number of players: 66 pieces
    – Assimilation: increase the size of the squad to 6 players

    We wrote more about this mode in this article.

    Game process

    Call of Duty: Warzone 2.0 brought with it a lot of changes to the battle royale gameplay, so if you want to check out all the new features of the game, then here is our article dedicated to it.

    Quality of Life Updates

    In addition to changes aimed at gameplay, the developers have made adjustments to the overall state of the game to improve its quality from a technical point of view.

    Changing the angle of view (FoV) on consoles

    – After two years of requests, console players have heard, and in “Call of Duty: Warzone 2.0” they have the ability to change the viewing angle.

    Improved footstep sound

    “According to the developers, the Infinity Ward staff responsible for the audio design of the game has gone to great lengths to fix this key issue.

    Evaluation of the quality of the team’s game

    – Now players will be able to see the total number of points earned during the match of their team.

    Join in queue

    – Players will now be able to connect with other players while they are queued.
    – If a player connects to a full team, then it will be removed from this queue.

    Weapons will be removed during initial deployment

    – To ensure a fair start to the match, the developers decided to remove the ability to draw weapons in the air during the initial deployment.

    Climbing

    – Players will now be able to look around and lay down their weapons while climbing the zipline.
    – While jumping, players will be able to cling to ledges.

    Parachute

    – Now players will be able to cling to ledges while using a parachute.

    Thank you all for watching, and good luck playing Call of Duty: Warzone 2.0!