Sons Of The Forest update for 6 April 2023 (Patch 03)

Оглавление

    This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements.

    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

    Features

    Rideable E.U.C. ‘Knight V’
    Nightvision goggles
    Solar panels, light bulbs and wires added to construction system
    Ramps/Stairs can now be built between a beam and a wall
    Buildable spring trap
    Working armor rack (replaces mannequin)
    Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync)

    Improvements

    Dead babies now have buoyancy in water
    Mr. and Mrs. Puffton clothes now burn up when they are burned
    Added security camera model to bunker luxury entrance
    Cannibal lookout towers and large huts are now breakable
    Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges
    Can now pickup and throw puffy dead bodies
    Dismembering dead characters with melee is now easier
    Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time
    Improved some enemy base attack logic
    Enemy damage game setting is now properly replicated to clients in multiplayer
    Kelvin “return to shelter” command will also return to hunting shelters and beds
    Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow
    Fly Swatter and Bone Maker traps will no longer trigger on small animals
    Improved morgue lighting in bunker residential and added some dead cultists there
    Added flower wreaths to some dead cultists
    Added world position fixer to block player going outside the bounds of the world on X and Z
    Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings
    Set rock, stick and small rock to disable colliders when not dynamic
    Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer
    Tarp and turtle shell will now show their item count in inventory
    Renamed mannequin to armor rack
    Changed amount of duct tape required to build armor rack to 1
    Added shimmy area after boss fight in hell cave
    Made it possible to leave hell cave if reentering it after completing game
    Rope climb trigger for caves is now accessible from a wider angle
    Creepies will now be hidden if they manage to wander into any cutscenes
    Virginia will now stash guns when carrying a gift and drop gift when entering combat

    Balance

    Cannibal ability to dodge heavy attacks increased
    Increased John2 damage to structures
    Enemies now flee further when scared

    Fixes

    Fixed issue with nomad cannibal families spawning more than maximum allowed amount
    Fixed more cases of enemies and large animals able to spawn in player bases
    Fixed missing translation on find the Puffton tutorial messages
    Fixed slight delay when hovering over the exit confirm button
    Fixed some more cases of being able to glitch out of the world using a stick
    Fixed animation pop in puffy male walk aggressive loop
    Fixed some areas players could get stuck in hell cave
    Dropped backpack should now properly spawn if the player saves and reloads before picking it up
    Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly
    Player should no longer get into a broken state if they begin swimming while performing the refill flask action
    Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded
    When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item
    Player should no longer be able to lose their backpack from using their Quick select in some rare use cases
    Fish on drying racks will no longer despawn when their max pickup count is reached
    Items on the camp fire will no longer auto despawn
    Fixed heavy actor sometimes popping to standing when hit again during hit head reaction
    Fixed Kelvin not stopping trying to fill holder that player put final item in
    Fixed player getting into stuck state if machete ground attack was interrupted
    Fixed stun baton FX sometimes stuck on when interrupted
    Fixed issue with there sometimes being more fish than maximum allowed amount
    Improved logic to better prevent cases of seeing enemies pop in
    Fixed falling trees not hitting cannibals
    Fixed clients sometimes seeing extra GPS locators for Virginia
    Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod
    Fixed visual issues decapitating heavy faceless cannibal and female puffy

    Sound

    Applied logarithmic scale to volume sliders
    Add an audio event for animations where cannibals hits club against ground