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OVERTHROW 3.0 (Dota 2) update dated 4.02.2024

OVERTHROW 3.0 patch 2.4.1.0

[updates title=”GENERIC” type=”” color=”” ctext=”uppercase”]

• Vision radius, magic damage on hit and hp/mana on kill upgrades removed
• Added a rare “Status resistance on disable” upgrade (5% for 5s per stun/hex/root, stacking independently)
• Flat status res moved down to common and reduced from 9% –> 5%
• Attack range and cast range upgrades combined
• Physical and Magical Shield upgrades increased from 350 –> 500
• Universal Shield upgrade increased from 700 –> 1000
• All Shield upgrade cooldowns increased from 3 –> 8 and regen per second increased from 10% –> 20%
• Mana burned on hit upgrade increased from 10 –> 12
• Cleave damage upgrade increased from 30% –> 40%
• Projectile speed upgrade increased from 300 –> 350
• Burn aura upgrade’s damage increased from 50 –> 60
• Critical strike upgrade’s chance increased from 20% –> 22%
• Item cooldown reduction upgrade increased from 12% –> 13%[/updates]

[updates title=”AXE” type=”” color=”” ctext=”uppercase”]

• Fixed Battle Hunger’s movement slow upgrade being -5 instead of +5
• Battle Hunger’s cooldown & manacost/movement slow upgrade now has a max count of 10[/updates]

[updates title=”BATRIDER” type=”” color=”” ctext=”uppercase”]

• Firefly’s damage per second upgrade decreased from 45 –> 35
• Firefly’s radius upgrade decreased from 60 –> 55[/updates]

[updates title=”BLOODSEEKER” type=”” color=”” ctext=”uppercase”]

• Blood Mist’s radius upgrade decreased from 30 –> 25[/updates]

[updates title=”BRISTLEBACK” type=”” color=”” ctext=”uppercase”]

• Quill Spray’s radius upgrade decreased from 25 –> 20
• Quill Spray’s base damage upgrade decreased from 9 –> 7
• Bristleback’s back damage reduction upgrade decreased from 3% –> 2.5%
• Bristleback’s side damage reduction upgrade decreased from 3% –> 2.5%[/updates]

[updates title=”LONE DRUID” type=”” color=”” ctext=”uppercase”]

• Spirit Bear’s bear hp upgrade decreased from 700 –> 500
• True Form’s bonus hp upgrade decreased from 700 –> 500[/updates]

[updates title=”MEDUSA” type=”” color=”” ctext=”uppercase”]

• Split Shot’s outgoing damage upgrade no longer has a max count
• Removed Mana Shield’s damage per mana upgrade[/updates]

[updates title=”MUERTA” type=”” color=”” ctext=”uppercase”]

• The Calling’s damage upgrade decreased from 25 –> 20
• The Calling’s radius/hit radius upgrade decreased from 30/10 –> 20/7[/updates]

[updates title=”OMNIKNIGHT” type=”” color=”” ctext=”uppercase”]

• Purification’s heal/damage upgrade decreased from 50 –> 45
• Purification’s radius upgrade increased from 30 –> 35
• Repel’s cooldown & manacost upgrade decreased from 7% –> 6%
• Hammer of Purity’s bonus base damage upgrade decreased from 6% –> 5%[/updates]

[updates title=”FIXES” type=”” color=”” ctext=”uppercase”]

• Fixed a bug that would cause the game to not end when a team reached the kill goal
• Fixed Astral Spirit’s movement speed[/updates]

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