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Developers Address Texture Glitch Issues

Fixing the Texture Glitches, but Could They Fix Rebirth Island Too, and Something Just Hit Me as Well

Raven has announced that they are aware of the texture glitch issue in Verdansk ’84 and are already working on a fix.

However, the problem with texture glitches has been persisting on Rebirth Island for what feels like forever. Whether it’s the chemical plant or something else, I even attached a video demonstrating it correctly, although I feel like I’ve posted something very similar before.

And then it hit me:

Raven works from Monday to Friday. Every time an update drops on Thursday, by Friday, the bug abuser community (yes, there is a whole community) finds a new vulnerability.

Then over the weekend, it becomes impossible to play, and by Monday, Raven announces a fix and releases it either urgently or by Thursday.

I understand that the entire team can’t work 24/7 (although it would be cool), but there should be some kind of rapid response team, right?

Does anyone know how it works in other multiplayer projects?

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