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Conquering the Arenas of COD Next: Multiplayer in a New Light

Let’s be frank: the presentation of multiplayer in COD Next didn’t spark excitement as all the aces were laid on the table even before the show kicked off. But let’s not jump ahead, there’s plenty to delve into.

The Essence of Multiplayer: Meeting the Familiar New

The core of multiplayer is as clear as day: it’s MWII, only with improved movement mechanics, perks, and classic maps. Yet, even this simplicity has its nuances.

  • Perks are back, with their role unchanged: pick a flak jacket – get bonuses and special gear. The rest is up to your personal taste.
  • Besides the 16 basic 6v6 maps, new arenas are promised in the upcoming seasons. And it’s not just fresh content, but also remastered versions of the best maps from past COD series.

What’s New in Arsenal and Gameplay?

Standard 150 health points, dynamic movement, and a range of intriguing equipment updates. The replacement of stim with combat rage stands out as an unexpected and quite pleasant surprise. And look, the first nerf is already here with the beta launch!

  • In the armory, now you can easily switch between MWIII and MWII models, as well as sort modules by categories.
  • With the onset of the first season, a rating system update is anticipated, adding a competitive zest.

This could be the best multiplayer in the series’ history, but let’s not rush to conclusions. I propose we dive into the world of COD Next together, evaluate all the innovations, and then form a verdict. What are your impressions of the new multiplayer version?

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