Terms in Mobile Legends.

Terms in Mobile Legends.

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    At the hero selection moment:

    • Invite – a message is sent to a player who should be invited to play together;
    • S1, 2, 3, 4, and 5 – represent the hero selection time;
    • Pick – the stage of the game where heroes are chosen;
    • Ban – a hero is prohibited from being chosen;
    • Meta – heroes frequently used in rankings, typically the strongest ones that provide great benefit to the game;
    • ADC – denotes players dealing the primary damage in the match;
    • Assassin – a hero with high mobility and incredible damage;
    • Tank – a hero of the tank class with a lot of health and armor;
    • Damage – refers to dealing damage;
    • Def – relates to defense and usually implies that allies should help deal with enemies or protect a tower.

    Among the common terms, it’s worth noting:

    • KDA – a player’s efficiency indicator showing the number of kills. You can view it by going to the profile, selecting the battlefield, and checking the details to see your own indicator;
    • Win rate – a percentage indicating wins. There is also a separate statistic for each hero’s account. The higher the rate, the more chances to win when selecting a specific hero;
    • Stun – an ability that immobilizes an opponent and prevents them from using their skills;
    • Push – refers to attacking enemy towers;
    • Perk – an additional bonus from emblem levels, which can be obtained at levels 20, 30, and 40;
    • Achievement – a task used to communicate conditions that need to be met in a match to allies;
    • MVP – what a player who contributed the most to the team receives;
    • Disable – abilities that slow down or restrict an enemy’s movement;
    • Buff – a positive effect applied to a hero from killing jungle monsters, items, or abilities;
    • Spell – an additional ability located under the preparation tab, found by selecting battle spells;
    • Skill – the same as an ability but refers exclusively to a hero’s skills;
    • Cooldown – denotes the time for an ability to recharge, used during the game to inform allies that the hero is not available due to cooldown;
    • Farm – killing jungle monsters, heroes, and creeps, indicating the hero’s gold level.